Unity, Godot, Krita, Blender
Independently developed social-roleplaying game with original worldbuilding. Game and idea crafted over years; learning game engines (Unity, later converted to Godot), programming internal functionality (asset loading, navigation, various systems), implementing and modelling unique areas and customizable characters, conceptual sketching and planning of systems and content, storyboarding and editing for cutscenes and video editing, designing user interface and implementing server-based network functionality.
Unity, Blender
VRChat Mutebook: virtual dictionary book for mute communication. Designed and organized 6 pages of commonly used phrases and words in a virtual interactive book. Researched existing solutions for in-game communication such as sign language, text-to-speech but also real-life solutions. Tested the book extensively in-game with other players and collected feedback for improvement.
Character modeling: Optimized/Low-poly character modeling.
C#/Windows programming, Reverse engineering, Community management
C# program to automatically play MIDI files in Final Fantasy XIV. Reverse engineered memory addresses, designed user interface and functionality. Created large community and Discord bot for writing and sharing user-submitted music files. Released program as open source and later transferred ownership.
Source code
Commercial and personal book projects - 2015-2018
InDesign, Book printing, Drafting, Packaging/Shipping to international customers
Kemotek/Kemoners: Book collaborations with other artists (10~20) recruited through Internet. Planning, organizing and designing book content, assigning work and deadines, managing prints and shipping to worldwide customers.
Personal books: Experimental art books focusing on artistic expression of personal thoughts and feelings.
C++/Tools programming, User interface, Networking
Personal tool for drawing and animating artworks over the Internet. Designed and implemented user interface and various internal systems, featuring multi-frame and multi-layer drawing with network synchronization. Rewritten in 2016 using Qt framework and added many features.
Source code (Qt rewrite)